|MP Cost:||56 MP|
|Spell Modifiers||AGI 60%|
|Set Point Cost:||4 Set Points|
|Casting Time:||? Seconds|
|Recast Time:||? Seconds|
|Stat Bonus:||STR+2, VIT+2, DEX-1, AGI-1|
|Obtained from Monster Family: Murex|
Target Damage + Lowers target's defense and magic defense
|Pelagic Tempest||Deals Single Target Damage + Terror|
|Special Notes on Monster and it's TP Moves|
Murex are BLM and enjoy Fast Cast also. They favor Thunder based magic and will cast very high ~aga spells.
Murex seem to resist stuns a bit more then average. Odds are they are lightning based.
Murex aggro based on magic use and possibly Job ability use. They don't seem to link.
|Obtaining the Spell|
|Minimum Blue Mage Level Needed To Acquire Spell: Level 74 with Magus Jubbah equipped, 77 without.|
best hunted in Abyssea
- Vunkerl or Abyssea
This spell can be soloed on lower level Murex with some risk at 80. A party makes thing very much safer. For higher Murex help is very much needed.
Are special items are needed? Being able to erase the Def down effect is useful. Setting spells so you can silence the Murex is important.
At H-4 in Abyssea - Vunkerl you will find a good number of River Murex floating about. You'll need only walk past some non aggroing Amoebans to get to them. There are others near the water areas not far away also.
Depending on if a party has been killing them of late the levels can vary from DC to IT to a level 80. This will of course make a difference as to how you hunt here.
If the mobs are VT-IT you want a party that can deal a lot of damage quickly to zerg the Murex to death before it can do too much damage. They are very casty, and like to use high end lightning ~aga spells. So silence that sticks matters. They are a bit hard to stun, so do not count on head butt to stop a fast cast spell.
If they are lower level they can be soloed with care, or easily taken by a duo or trio. Three BLU's 80-85 had no problems handling them.
They use the TP move often, and seem to favor it heavily.
There are about a half dozen Rock Murex a very short walk from the entry to the zone. Follow the tunnel down to the first open area, cross the first bridge, and in the tunnel that exits from that side of the bridge you'll find about a half dozen Rock Murex floating in the tunnel.
Like any Abyssea zone if the mobs have been being killed for a while they will be much higher in level.
Fights here can be handled like in camp one.
|Special notes about the spell a Blue Mage may like to know|
|Can I solo it? Yes, but you need to find a DC one. A small party is best.|
|Do I need any special items? A way to silence the mobs helps a lot. A ranged weapon to pull.|
|Do Murex like to use the move? Yes. They use it almost all the time.|
|The Spell is a piercing type attack. It seems to lower defense by around 19|
|Benthic Typhoon can be paired with Goblin Rush to create the Skillchain Bonus Trait.|
Do you have more information on this spell, or a better/new way to hunt it? Send an e-mail here, with the words: Blue Mage Spells in the subject line. We'll consider your information in the next page update.
Return to the main index page by clicking here