Death Scissors
Level 60
MP Cost: 51 MP
Ecosystem: Vermin
Type: Physical (Slashing)
Target: Single Target
Spell Modifiers STR 60%
Set Point Cost: 5 Set Points
Casting Time: 0.5 Seconds
Recast Time: 24.5 Seconds
Stat Bonus: MND+2, CHR+2, HP+5


Obtained from Monster Family: Scorpion
TP Moves Effect
Cold Breath Cone AoE Ice Damage + Bind
Death Scissors Single Target Damage Attack
Earth Pounder AoE Earth Damage + DEX Down
Mandible Bite Single Target Damage Attack + Knockback
Numbing Breath AoE Cone damage attack + Paralysis
Poison Sting Single Target Damage Attack + Poison
Sharp Strike Caster Receives 50% Attack Boost
Wild Rage AoE Damage Attack
Special Notes on Monster and it's TP Moves

The status effects that Scorpions can inflict tend to last long.

The Damage moves can hurt badly if you are close to the Monsters level.


Obtaining the Spell
Minimum Blue Mage Level Needed To Acquire Spell: Level 55
Death Scissors is best hunted in the Maze of Shakhrami.

This spell can be safely soloed with no issues when you can learn it at 55.

Bringing Antidotes for poison can help a little bit. A way to cure Paralysis is a plus. A low damage weapon to feed the Scorpion TP helps.

Scorpion Hunting Grounds Camp #1
Name Level Location
Maze Scorpion 25-28 Maze of Shakhrami
Labyrinth Scorpion 30-33 Maze of Shakhrami

The Best place to hunt Scorpion class mobs is in the Maze of Shakhrami. Between the Maze and Labyrinth Scorpion spawns you will have twenty Scorpions to farm for your spell.

At Level 54 when you can learn the spell, you will face no aggro in the Maze of Shakhrami, and both types of the Scorpions will pose no trouble to Solo. Grab a low damage weapon, and start to beat on Scorpions until one gives you your spell. The Scorpions can link, so watch out for that.


Scorpion Hunting Grounds Camp #2
Name Level Location
Mine Scorpion 14-16 Palborough Mines
Scimitar Scorpion 19-21 Palborough Mines
Cave Scorpion 30-33 Ranguemont Pass
Scimitar Scorpion 34-37 Korroloka Tunnel
Giant Scorpion 38-40 Ranguemont Pass
Doom Scorpion 41-44 Attohwa Chasm
Doom Scorpion 41-47 Eastern Altepa Desert
Doom Scorpion 45-47 Crawlers' Nest
Mushussu 51-57 Labyrinth of Onzozo
Mushussu 53-55 Crawlers' Nest
Tulwar Scorpion 53-56 Western Altepa Desert
Tulwar Scorpion 58-59 Attohwa Chasm
Girtab 58-60 Toraimarai Canal
Crawler Hunter 60-62 Crawlers' Nest
Girtab 62-65 Quicksand Caves
Cutlass Scorpion 63-65 King Ranperre's Tomb
Cutlass Scorpion 64-66 Toraimarai Canal
Cutlass Scorpion 66-68 Attohwa Chasm
Cutlass Scorpion 68-70 Den of Rancor
Diplopod 68-71 Kuftal Tunnel
Sulfur Scorpion 70-73 Ifrit's Cauldron
Antares 77-79 Gustav Tunne
Antares 77-79 Halvung
Den Scorpion 79-81 Den of Rancor

There are no shortage of other Scorpions around the world. All of the lower ones make good targets, but often there are very few to kill in the areas, making them less then the best camps. The Higher ones will take a party to kill, so they are not recommended.



Special notes about the spell a Blue Mage may like to know
Can I solo it? Yes. You should have no problems by level 55 in camp #1
Do I need any special items? No, but Antidotes can be a small help. A low damage weapon to feed the monster TP is useful.
Do Scorpions like to use the move? They have a lot of TP moves, it can take a long time to see it.
The damage from the spell is very nice, and when matched with Sneak attack, the damage numbers can be huge. The spell scales nicely as you gain levels.
Death Scissors can be paired with any of the following spells to create the Attack Bonus Trait: Battle Dance, Uppercut, Spinal Cleave, Temporal Shift, or Thermal Pulse.

Do you have more information on this spell, or a better/new way to hunt it? Send an e-mail here, with the words: Blue Mage Spells in the subject line. We'll consider your information in the next page update.

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