|MP Cost:||99 MP|
|Set Point Cost:||3 Set Points|
|Casting Time:||7 Seconds|
|Recast Time:||90 Seconds|
|Obtained from Monster Family: Troll Hoplites|
|Enervation||AoE Defense Down + Magic Defense Down|
|Overthrow||Single target Ranged Damage attack + Knockback|
|Potent Lunge||Single target damage attack|
|Quake Stomp||Caster receives Boost|
|Rock Smash||Single target damage attack + Petrifacation|
|Special Notes on Monster and it's TP Moves|
Troll hoplites are the Armored Trolls. They come in Three job types; Warrior, Paladin, and Dark Knight. They all have high Defense and a lot of HP.
Enerviation lowers both Defense by about 10% and Magic Defense by 8 points. It can increase the damage you take by a noticeable bit.
The Petrifaction from Rock Smash is dangerous.
|Obtaining the Spell|
|Minimum Blue Mage Level Needed To Acquire Spell: Level 58 with Magus Jubbah equipped, 61 without.|
is best hunted in the Wajaom Woodlands.
This spell can not be soloed at learn level. You will need a small party, or a skilled Level 75 solo-class (BST, NIN, RDM). A basic experience party set up will work very well. A level 70 BLU/BST Can solo the spell at camp #2.
Party members should have a way to remove Petrafication, so a White Mage is called for. Having a way to silence a monster can help. There is aggro on the way to camp, so Sneak and Invisible spells or items, or a Chocobo to get to camp is needful. A warp item will save a long walk home.
Zone into Wajaom Woodlands and proceed to C-8 on the map. In the south part of this area there is a tunnel that zones into Halvung, this is a safe camp. There will be sight and sound aggro on the way to it, so take precautions. Taking a Chocobo to camp is a perfect solution. Hopefully the Chocobo stable NPC has not been kidnapped! At this camp you will find four Trolls, only two, the armored Hoplites can teach you the spell. This camp is slightly better then the Thickets camp because you will have two targets rather then one.
Pull the Trolls down to the safe camp and treat them like an experience monster. They do aggro and link, so take care with your pulls. You may need to kill the Cannoneer type Trolls to keep your pulls of the Hoplites clean. The Dark Knight Trolls will cast magic so silencing them is a plus.
A average party should have no problems in this camp.
Zone into Bhaflau Thickets and proceed to F-8 on the map. On the west side of this area there is a tunnel that zones into Halvung, this is a safe camp. There will be sight and sound aggro on the way to it, so take precautions. Taking a Chocobo to camp is a perfect solution. Hopefully the Chocobo stable NPC has not been kidnapped! At this camp you will find four Trolls, only one, the armored Troll Shieldbearer can teach you the spell.
Pull the Trolls down to the safe camp and treat them like an experience monster. They do aggro and link, so take care with your pulls. You may need to kill the Cannoneer type Trolls to keep your pulls of the Hoplites clean. There are a few Date Eruca in the pull area, they will aggro to sound so take care. TheTroll Shieldbearer will cast magic, so silencing him is a plus, to prevent some impressive cure spells from making the fight much much longer.
A average party should have no problems in this camp.
A level 70 BLU/BST can solo the spell at this camp. It is likely possible to solo before 70 without Leave, but the need to conserve Leech pets makes that hard. Note that if you run out of Leeches, you may need to charm Tigers. Tigers have some charm resistance, which increases the risk of doing this, so not letting your Leech pets die is important. Keep Zephyr Mantle up for all pet swaps.
Pull the Trolls from F-9/F-8 and bring them to G-8. Using leech pets, you will be able to slowly deplete the Troll's HP. However, it takes a long time to kill them, because of continuous use of Diamondhide. Also if you get a PLD class you will also have to deal with them curing themselves.
Once the Troll is low on HP move in and finish it with Blue Magic and hopefully learn your spell.
There are Higher level Troll Hoplites in other areas. They are not much harder then the Trolls in Camp 1 or 2, but the zones have a bit more aggro, and camps are harder to reach. A basic experience party can deal with these, though the Hilltrolls take a lot of killing.
Diamondhide can be learned in a Troll Mercenaries Besieged. You, a party, or alliance member must get the killing blow on the Troll for a chance to learn the spell. You do not need to have had engaged the monster yourself to learn the spell.
|Special notes about the spell a Blue Mage may like to know|
|Can I solo it? No. You will need a party or a very skilled soloist to help.|
|Do I need any special items? Yes, a White Mage for erase and Stona helps. Sneak and Invisibility items, or a Chocobo to reach camp. A warp item to save a walk home.|
|Remember, you can only learn the spell from the Armored Troll Hoplites (WAR, PLD, DRK).|
|Do Troll's like to use the move? Yes, it seems to be a favorite.|
|The Spell's stoneskin damage mitigation seems to equal to 2/3rds of your current Blue Magic Skill level.|
Do you have more information on this spell, or a better/new way to hunt it? Send an e-mail here, with the words: Blue Mage Spells in the subject line. We’ll consider your information in the next page update.
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