|MP Cost:||32 MP|
|Set Point Cost:||3 Set Points|
|Casting Time:||2 Seconds|
|Recast Time:||20 Seconds|
|Obtained from Monster Family: Taurus|
|Back Swish||Single target Damage attack + Knockback|
|Frightful Roar||AoE Defense Down|
|Line of Sight Doom|
|Triclip||Single target Triple Hit Damage attack|
|Unblessed Armor||Caster Receives Shell|
|Special Notes on Monster and it's TP Moves|
Taurus are True sight.
Mortal Ray is a Doom attack. Cursna and Holy Water *MAY* cure it. If they fail you drop dead.
|Obtaining the Spell|
|Minimum Blue Mage Level Needed To Acquire Spell: Level 40|
is best hunted in Uleguerand Range.
This spell can be soloed at level 75 at camp #1. It can be Soloed at 50 in Camp #2. A Duo or small Party will make things much simpler at 50. A DD with shadows, and the Blue Mage to cure can easily Duo the Range Taurus.
Bring Antidotes for Poison. Yagudo Drinks for MP, and you will need sneak and invisible spells or items to reach camp. A Ninja Subjob if you plan to solo in Camp #2.
Proceed to J-10 in Uleguerand Range. Your camp is in the narrow Canyon that opens up to the area circled in red on the map above. There are several Brontotaur to pull in the area.. There is sound. magic and sight aggro on the way to camp. Be careful. There are also Raptors in the pull area that will aggro. Take care.
This camp is one where the Blue Mage is there to simply cure the DD Tank that is killing the Brontotaur. A level 75 with Ninja as a Sub-job will have no problems tanking the Brontotaur, as long as the Blue Mage can provide Cure support. As the Blue Mage is so far below the Brontotaur level odds of landing most spells is very low.
Avoiding Mortal Ray is not hard at all. There is a very long period between the time you see the "Brontotaur readies Mortal Ray" message and when it casts. The DD should fight unlocked, and as soon as the message appears simply turn around. As the spell is a Gaze attack it will then fail. There is more then enough time to turn, but the DD MUST keep an eye on the chat log as to not miss the message.
A Duo works fine, and the safety factor of course goes up for each additional person you can have join you.
You need to be on or past CoP mission 4-3 to hunt here. The Sacrarium has a level cap of 50. Be sure to have proper armor and spells set for the cap.
There are Three Stegotaur in the first part of the Sacrarium. One Taurus (Spawn A Above) is guaranteed to pop in the alcove at G-6. The Second (Spawn B) switches on and off from the G-7 to H-7 hallway area and the hall just south of it running from F-8 to G-8. To reach the 3rd spawn (Spawn C) which switches based on day, between the dead ends at J-7 and J-10, you will need to walk through the maze. It's walls change based upon the day of the week. Use the key at the bottom of the map to plan your path. There is sight and sound aggro on the way. WARNING! if Dark weather is up, a NM Corse walks the Maze. He is very very nasty. Avoid him.
You can solo the Stegotaur here with the proper items. You will need to have Ninja as a Subjob for Shadows. Be sure to have Antidotes for the poison move, and Yagudo drinks are a must to keep your MP up for the fights. With care you can kill the Taurus here using basic solo fighting methods. Head Butt to buy time to recast shadows, use your hard hitting DD spellls to eat the monsters life bar. Avoid Mortal Ray as described in Camp #1.
With a level cap of 50, a small party can easily kill the Stegotaur here. A Trio works well, and having more folks to help does not hurt. You'll need a solid Tank, and healing support.
Beastmasters can use local pets to kill the Taurus here, but the fights can be difficult. Mortal Ray can be avoided as noted in Camp#1's notes.
Respawns here take a 14 minutes, and with only the three spawns, and level cap, it's not the best camp.
One can learn FrightFul Roar in the Moblin Mazes.
The Blue Mage must be at least level 40 in the Maze to learn the spell if they are level capped. The Tauri can be forced to any level by including a lower level member in your party. For example, enter as a level 40 Blue Mage, with a friend on a level 1 job, and the Tauri will be level 3 to 5. So you can choose what level of them you wish to fight by what level partner you bring. This allows for soloing.
By including a Rune#10 (Demons) on your Maze Tabula you will see only Demon type monsters in your run, and the chances of seeing Taurus types will be very high.
There are higher level Taurus in both the Sacrarium and the Range. All are difficult to kill due to the Sacrariums level cap of 50, or just being 70+ level mobs. These are not recommended.
|Special notes about the spell a Blue Mage may like to know|
|Can I solo it? Yes. In Camp #2 with the right items you can. You will need at least a Duo in camp #1|
|Do I need any special items? Yes, Antidotes for Poison. You also must be at or past the correct CoP missions to hunt in Camp#2. Bring sneak and invisible items if needed. As the Sacrarium is capped at 50, be sure to have armor and spells that are under the cap, if you choose to use that camp. Yagudo Drinks are important in Camp #2. A warp item to save a long unsafe walk home is nice also.|
|Can I learn this spell in the Phomiuna Aqueducts? While it SHOULD be possible based on known Blue Magic skill levels, and learn distance, no solid proof of a learn here has been presented by anyone. We have had reports of it happening, but no screen shots for proof. It might have happend due to Blue Magic Merits. If you hunt here, know that it might not be possible to learn here under non-merit conditions. If you do learn here, PLEASE send in a screen shot.|
|Do Taurus like to use the move? Yes, it seems to show up in every fight.|
|The Spell's Defense down seems to be around 10%.|
|Frightful Roar can be used to create the Auto Refresh Trait. It counts as two points of the eight needed.|
Do you have more information on this spell, or a better/new way to hunt it? Send an e-mail here, with the words: Blue Mage Spells in the subject line. Wešll consider your information in the next page update.
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