|MP Cost:||55 MP|
|Spell Modifiers||MND, VIT|
|Set Point Cost:||4 Set Points|
|Casting Time:||4.5 Seconds|
|Recast Time:||15 Seconds|
|Stat Bonus:||CHR+2, HP+10|
|Obtained from Monster Family: Dhalmel|
|Berserk||Caster gains the effect Berserk. +50% Attack and -50% Defense|
|Cold Stare||AoE Cone Gaze silence|
|Healing Breeze||Curaga effect for caster and party|
|Sonic Wave||AOE Cone Defense Down attack|
|Stomping||Single target damage attack|
|Whistle||AoE caster and party AGI Boost|
|Special Notes on Monster and it's TP Moves|
Stomping can hurt at the level one hunts this spell. Cold Stare can cause casters and Ninja problems.
Beserk causes the amount of damage you can do to the Dhalmel to increase dramatically.
Sonic wave is dangerous and can cause the damage you take to go up greatly.
|Obtaining the Spell|
|Minimum Blue Mage Level Needed To Acquire Spell: Level 6|
is best hunted in Tahrongi Canyon.
This spell can be soloed starting at level 15. No party is needed for the Tahrongi camp, though a Small one can help if you choose to hunt the spell sooner.
Echo Drops to deal with Cold Stare. Be sure to set Cocoon.
Head to the north half of Tahrongi Canyon. There are many Wild Dhalmel here that you can hunt. You should be able to solo the Dhamels here starting at level 15.
If the Dhalmel uses Sonic wave during your fight, use Cocoon to over write it as soon as you can. The increased damage you will take from the Defense Down can kill you.
There are Goblins and Yagudo in the area that can aggro. Take care.
In the area marked as Camp A on the map above, you can hunt for the spell with little worry of aggro. Between the trail and a stand-alone section of rock at least two Dhamels spawn. All of the agro is across the path, on the stepped area heading to the stone monument, or on the other side of the stand-alone rock section. So hunting here can be stress free.
Your Targets are in the center of of Buburimu Peninsula. You should be able to solo the Dhamels here starting in the low 20's. Note that the Goblins in the area will aggro. Take care.
There are other higher level Dhamel class monsters all over the world. Many will require a party, or skilled help to kill. With so many easy low level options in camps #1 and #2, they are not recommended.
|Special notes about the spell a Blue Mage may like to know|
|Can I solo it? Yes. Starting at level 15.|
|Do I need any special items? Yes, Be sure to have Echo Drops.|
|Do Dhamel like to use the move? They have many other moves they seem to like better, and this one seems to be a low priority. It can take some time to see.|
|Many Blue Mages Report a lot of difficulty in learning this spell, even with many viewings. It seems to be one that is more difficult to learn for some reason.|
|The amount healed by the spell increases with more MND and to a lesser extent with more VIT. Having Healing Magic skill from a subjob makes a large difference also. It seems to max out around 230 HP healed with a serious MND build.|
|Healing Breeze can be paired with Sheep Song to create the Auto Regen Trait.|
Do you have more information on this spell, or a better/new way to hunt it? Send an e-mail here, with the words: Blue Mage Spells in the subject line. We’ll consider your information in the next page update.
Return to the main index page by clicking here