|MP Cost:||37 MP|
|Target:||AOE Fan centered on caster|
|Set Point Cost:||4 Set Points|
|Casting Time:||0.5 Seconds|
|Recast Time:||120 Seconds|
|Obtained from Monster Family: Hippogryph|
|Back Heel||Damage attack + Knockback|
|Choke Breath||Paralyze & Silence breath attack|
|Fantod||Enhances STR of casters next attack|
|Jettatura||AOE Fan Front Terror|
|Nihility Song||AOE ~ Dispels beneficial effects including food|
|Special Notes on Monster and it's TP Moves|
Hippogryphs are fairly soft monsters for their levels. However The Choke Breath move can be very dangerous to a caster, or Ninja tank. Hippogryphs have true sight, and do aggro!
|Obtaining the Spell|
|Minimum Blue Mage Level Needed To Acquire Spell: Level 38|
is best hunted in Riverne Site #A01.
The spell is easily duoed on the 40-42 Hippogryphs. Any combination of the Blue Mage and a Tanking class can do the job. The Blue Mage will need to support the tank with healing and status cure spells, so /WHM is recommended. This spell can be soloed at 40, but the fight will be very very risky. Not recommended.
You must be on or past CoP mission 2-5 to enter Riverne Site #A01. Since the zone has a level cap of 40 make sure to bring proper gear, and equip spells that are 40 and lower. Party members should have Echo Drops to cure silence, and Remedies for paralysis. Having a White Mage with you, or a member with White Mage as a sub job, is very helpful for status cures.
There is one Hippogryph on the very first island right where you enter Riverne Site #A01. Several more Hippogryphs can be found if you move to the larger island to the NW. The re-spawn time is fairly fast here, so itŐs not hard to wait for another try. If you choose to move on to the larger island, be aware that the Wyverns there aggro to sight, while the Clusters aggro sight and magic.
The Cloud Hippogryphs are much further in, and as they are higher level, a larger party will be needed if you choose to fight them. Since they take more work to get to, and kill, why bother?
You can also hunt your spell from Nimbus Hippogryph in Riverne Site #B01. You will need to be on or past CoP mission 4-2 to have access. Be sure to have 50 Cap gear. Move on from the island you enter the zone upon. There is one Nimbus Hippogryph not far from the portal on the second isle. There are also several wyverns here also, take care. More Nimbus Hippogryphs can be found a bit farther in. All the same rules that applied in camp one should be followed here also.
If you do not have CoP access then you can also hunt your spell from Grauberg Hippogryph in Grauberg [S]! Camp is at the G-7/G-8 area as shown on the map above. There are fifteen Grauberg Hippogryph wandering in this area. Like all Hippogryph, they are true sight and will aggro. The Hippogryph here con DC to a 75, so the level range is probably in the 71-74 range. You may need sneak and invisible to reach camp, as some Quadav and Peiste in the Zone can aggro by sound and sight to level 75 players.
Due to the level of the monsters, you'll want to be in your 70's when fighting here. A 75 BLU/NIN can solo here with only minor risk. A Tank/BLU Duo, or small party works best. Like all Hippogryph, these are quite soft and not hard to kill. Prepare as described in Camp #1 or #2 and you'll have no issues.
Perhaps the Lowest level Hippogryph outside the Ravines, is the DNC AF Weapon Monster.
To pop the Hippogryph you need to be with a DNC who is at least level 40, and who has not completed the AF Weapon quest for the job.
You can use a rental Chocobo from Bastok Markets (S) or Pashhow Marshlands (S) to avoid the Truesight mobs along the way to Witchfire Glen.
Have the DNC Check the ??? located at F-5 twice to spawn the monster. The Blue Mage should get aggro, and allow the DNC to logout so if the spell is not learned, they can return and pop it again.
This is an easy solo for a Blue Mage in the mid 50's.
Three NM Hippogryph in the Ravine areas can teach the spell. They seem to spam it often, so if you are having trouble seeing it, these may be an option, and the drops are nice also!
5a) Heliodromos is not one, but three Hippogryph which share hate they will spawn approximately every 12-15 hours in the area marked on the 1st map above, if the Hippogryph on that island are not aggroed, attacked, or killed during that time.
If you pull one, you will instantly link all three, which is unavoidable. A BLM is a must for this fight seeing as ES Sleepga will work nicely, and give your party time to take down all three monsters, one at a time. These will spam Triple Attack so two NIN's are suggested in dealing with these mobs. They have a moderate amount of HP so taking them down is not too hard.
5b) Boroka will spawn every 21-24 hours in the area marked on the 2nd map above.
The NM is best killed with a least one or two NIN tanks, a DD and two mages for curing, both either WHM or another mage class subbing /WHM. Boroka is a BRD NM that spams Horde Lulluby, and the other standard bard songs. He's got a trademark move called "Hoof Volley" which he will do instantly after ever TP move he uses. It's a high damage move which can literally nearly one-shot your character if you don't have Shadows up, it also resets hate. This mob can be stunned. It can be trio'd by a NIN, THF and RDM but it takes patience and a lot of skill to do it.
5c) A lotto pop off the Hippogryph in the area marked on the 2nd map above, Imdugud is a THF class monster who spams triple attack a lot. He's got a lot less HP then Boroka so he can be taken down a lot faster. As before, the same setup with two NINs would work. Solo tanking is not a great option, as he's got decent accuracy and his triple attacking can eat shadows quickly.
|Special notes about the spell a Blue Mage may like to know|
|Can I solo it? Yes, but it's not recommended. Bring a friend with a tank job, and you can easily duo the spell with them. Two Blue Mages are very effective.|
|Do I need any special items? Yes, Echo Drops and Remedies to cure possible status effects. A warp item to save a long walk home is nice also. You also must be at or past the correct CoP missions. If you are lower then level 50 there is aggro possibilities on the way to the Riverne zones. Bring sneak and invisible items if needed. As the zones are capped, be sure to have armor and spells under the cap level, they are 40 for A, and 50 for B.|
|Do Hippogryphs like to use the move? Yes. It seems to be used as often as the others.|
|The Spell is a gaze attack. You need to face the enemy to have the spell work.|
Do you have more information on this spell, or a better/new way to hunt it? Send an e-mail here, with the words: Blue Mage Spells in the subject line. We'll consider your information in the next page update.
Return to the main index page by clicking here