Terror Touch
Level 40
MP Cost: 62 MP
Ecosystem: Undead
Type: Physical (Blunt)
Target: Single Target
Spell Modifiers DEX 20%, INT 20%
Set Point Cost: 3 Set Points
Casting Time: 3.25 Seconds
Recast Time: 21 Seconds
Stat Bonus: HP-5 MP+10

 

Obtained from Monster Family: Ghost
TP Moves Effect
Curse AoE Curse
Dark Sphere Single target damage + Blind
Ectosmash Single target damage
Fear Touch Single target damage + Slow
Grave Reel AoE HP Drain
Perdition: AU Only Single Death
Terror Touch Single target Damage + Attack Down
Special Notes on Monster and it's TP Moves

Ghosts have a natural resistance to physical damage of all types. Banish removes the resistance.

At level, all of the Ghost moves can make for difficult solo fights.

 

Obtaining the Spell
Minimum Blue Mage Level Needed To Acquire Spell: Level 30
Terror Touch is best hunted in Lower Delkfutt's Tower.

This spell can be soloed starting in the mid 30's. No party is needed for the Lower Delkfutt's Tower camp.

Bring Sneak and Invisibility spells or potions to reach camp if your level requires. Have Holy Water to cure curse. Eye Drops for Blind. A Stun spell should be equipped to stop various TP moves. A White Mage Sub-job can help. Bring your Tower Key.

 

Ghost Hunting Grounds Camp #1
Name Level Location
Bogy 28-30 Lower Delkfutt's Tower

Delkfutt's Tower is a good place to hunt Ghosts because they are always up all day, not just at night. Proceed to Lower Delkfutt's Tower's First floor at E-8. There is one Bogy here that you can farm for the spell. If you are in your mid 30's you will have no problems killing it. There will be aggro from Giants, Bats and Goblins. Take care.

The fight is not too hard. Open with Banish if you can use a White Mage Sub Job, then use the Bludgeon Head butt school of soloing. Cure yourself as needed. Be ready for Curse, Head Butt it if you can.

Use your key to head down to the Towers Basement. Here at H-10 there are two Bogies, and at K-6 There are Three more. They do not link so you can easily pull them apart. There will be Magic aggro from Pots and Elementals, sight aggro from Giants, and sound aggro from the Ghosts and Bats. Take care. Also, remember that Ghosts Aggro to Low HP, so make sure to pull your fights far enough away from the other Ghosts so you are safe if you dip into yellow HP.

If you need more targets, there are two groups of three ghosts on the tower's second floor at J-8 and H-10. Same aggro issues as above.

 

 

Ghost Hunting Grounds Camp #2
Name Level Location
Ghost 15-17 Konschtat Highlands

If you do not mind waiting for night time which is 18:00 to 06:00, there are some excellent low level Ghosts you can fight in the Highlands right outside Gusgen Mines at L-7.

The fights here are trivial at the level you can learn. Beat the ghost with a low damage weapon and hope to see your spell. Be ready for Curse, Head Butt it if you can.

 

 

Ghost Hunting Grounds Camp #3
Name Level Location
Ghost 15-17 Tahrongi Canyon

If you do not mind waiting for night time, which is 18:00 to 06:00 there are some excellent low level Ghosts you can fight in the Canyon. One group is at the Stone Monument at E-5 the other near the Dragon Bones at I-7.

The fights here are trivial at the level you can learn. Beat the ghost with a low damage weapon and hope to see your spell. Be ready for Curse, Head Butt it if you can.

 

 

Ghost Hunting Grounds Camp #4
Name Level Location
Spook 11-13 King Ranperre's Tomb
Ghost 15-17 La Theine Plateau
Phantom 22-25 Ferry - Mhaura/Selbina
Bogy 23-25 Buburimu Peninsula
Bogy 25-29 Jugner Forest/Pashhow Marshlands/Meriphataud Mountains
Bogy 27-29 Gusgen Mines
Bogy 28-30 Valkurm Dunes
Bogy 30-33 Korroloka Tunnel
Banshee 31-33 Qufim Island
Banshee 31-34 Gusgen Mines
Banshee 32-33 Middle Delkfutt's Tower
Evil Spirit 34-35 Middle Delkfutt's Tower
Evil Spirit 35-38 Batallia Downs/Rolanberry Fields/Sauromugue Champaign
Lugat 39-42 Beaucedine Glacier
Revenant 40-41 Ferry - Mhaura/Al Zahb
Revenant 40-42 Fei'Yin
Etemmu 43-46 Xarcabard
Revenant 44-46 Garlaige Citadel
Revenant 44-47 Eldieme Necropolis
Revenant 45-47 The Sanctuary of Zi'Tah
Bhuta 46-48 Behemoth's Dominion
Bhuta 47-49 Garlaige Citadel
Blood Soul 50-52 Eldieme Necropolis
Many More... 50-78 All Over

There are many Ghosts all over the world. In outdoor zones they only come out at night, and are often very few and far between. The High level ones take a lot to kill. These are not Recommended.

 

 

Special notes about the spell a Blue Mage may like to know
Can I solo it? Yes. With proper care you should have no problems by your mid 30's in camp #1, and none at all in camps #2 and #3.
Do I need any special items? Yes, a way to sneak and invisible yourself is needed to get to camp. Holy Water for Curse, and Eye Drops for Blind. Have Head Butt equipped to stun some TP moves.
Do Ghosts like to use the move? With so many TP moves it can take a bit to see.
The Spell's deals Hand to Hand type Blunt Damage.
Terror Touch can be paired with any of the following spells to create the Defense Bonus Trait: Grand Slam, Saline Coat, or Vertical Cleave.

Do you have more information on this spell, or a better/new way to hunt it? Send an e-mail here, with the words: Blue Mage Spells in the subject line. We’ll consider your information in the next page update.

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